Class SteamStringData
Store a search data entry for string data.
Inherited Members
Namespace: KaijuSolutions.SteamMultiplayerEngine
Syntax
public sealed class SteamStringData : SteamFilterData<string>
Constructors
SteamStringData(String, String, Int32, SteamSearchType)
Create the data.
Declaration
public SteamStringData(string key = "", string value = "", int order = 0, SteamSearchType searchType = SteamSearchType.Equal)
Parameters
Type | Name | Description |
---|---|---|
System.String | key | The key. |
System.String | value | The value. |
System.Int32 | order | The sorting order. |
SteamSearchType | searchType | How to handle this value. |
Methods
OrderingInternal(String)
Implement the actual ordering method.
Declaration
protected override int OrderingInternal(string current)
Parameters
Type | Name | Description |
---|---|---|
System.String | current | The value in the lobby's metadata. |
Returns
Type | Description |
---|---|
System.Int32 |
Overrides
KaijuSolutions.SteamMultiplayerEngine.SteamData<System.String>.OrderingInternal(System.String)
SearchInternal()
Implement the actual search method.
Declaration
protected override void SearchInternal()
Overrides
KaijuSolutions.SteamMultiplayerEngine.SteamData<System.String>.SearchInternal()
Set()
Add lobby data if we are the owner.
Declaration
public override bool Set()
Returns
Type | Description |
---|---|
System.Boolean | If the data was successfully set. |
Overrides
KaijuSolutions.SteamMultiplayerEngine.SteamData<System.String>.Set()